Professional teams, transfers and million dollar prizes or sold out arenas. Esports is a phenomenon that in recent years has risen to the top not only in the sports scene, but also in the entertainment and business industries.
It wouldn’t be wrong to compare that the peak could easily be Olympus. The idea of bringing esports into the game under the five rings is already on the table, though so far it seems controversial. How did competitive play change from a nursery to a big arena? We start in the last century.
Esports is basically a branch of gaming, which brings competition, professional commitment, strict rules and globalization into the ecosystem. However, for gaming to become a multibillion dollar business with a huge fan base, it will have to overcome social and technological barriers along the way.
Back in the 1980s, playing arcade titles on Atari computers was a harbinger of things to come. This was already happening at a time when people were used to machines with two-player video arcades, so over-the-top it was the first microLAN competition event. Czech players who grew up in the nineties will surely remember slot machines with games from SEGA or Mortal Kombat.
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