Although the name Tom Hall is not as famous as his colleagues John Carmack or John Romerowho helped create the legendary shooter Doom, should not be forgotten.
As well as being involved in most of id Software’s major games, he also gave the world the underappreciated shooter Terminal Velocity as a producer.
It comes out on the golden age of shareware, in the mid-nineties to be exact, and was a typical product of its time. The story can be summed up in one sentence (Stop the crime of artificial intelligence XI), but the number of enemies neutralized is in the thousands.
In simple terms, you fly a rocket over the surface of a planet and destroy everything that sticks out above the texture of the earth’s surface. The main “highlight” at the time was the possibility to fly underground in places, where the open world smoothly turns into a very confined tunnel in which the player must avoid any contact with the surroundings.
There’s nothing to write a diploma thesis at the faculty of philosophy, but it’s a lot of fun. This rampant copy Down because, unlike most shooters at the time, it was completely 3D and allowed movement in three dimensions, not just using visual tricks, as in the game Doom (see our article on game machine).
And now a remaster is coming. As for the upgrade, he will be very careful – the old pixel graphics will remain practically unchanged, only the resolution will be increased and support for wide-angle displays will be added. In addition, the sound will be cleaned and achievements will be added. A number of original authors are said to be working on a new issue, but publication will be handled by studio Ziggurat, which renovated the series in a similar style, for example. Bloodrayne.
Terminal Velocity: Boosted Edition will be releasing on Steam on March 14th.
“Unapologetic social media guru. General reader. Incurable pop culture specialist.”